My teaching philosophy centers on learning through making. I believe technical fluency and creative expression should develop together through hands-on experimentation, where students build, test, and refine real systems while reflecting on their experiential impact. By fostering a supportive workshop environment that encourages risk-taking and interdisciplinary collaboration, I aim to empower students to approach emerging technologies not as obstacles, but as expressive tools for shaping immersive and meaningful experiences.
A hands-on course where students design and build interactive real-time systems in Unity, learning game engine architecture, scripting, and spatial interaction through project-based experimentation.
these are the slides I used for years:
https://drive.google.com/drive/folders/1TUI7EalYFQ6_-h8Abkg_1wwX9LVTW4S5?usp=sharing