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Suibi Weng

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Figure 1: (A) Hologram drum circle, (B) AR glasses drum circle setup, (C) AR with notification, and (D) AR without notification

Motivation

To investigate how field of view (FOV) affects how players notice the communicative gestures of their partner’s avatar in a musical task.

Research Questions

RQ1: How fast can a player notice an avatar drummer when the avatar is following the player (avatar is looking at player)?

RQ2: What is the Co-Presence score in avatars?

RQ3: Does the limited FOV affect task enjoyment?

Figure 2: (A) Response time (B) Co-presence Score (C) Task enjoyment

Method

We conducted an experiment that compares several AR technologies with varying FOV. We measured response time to communicative gestures, co-presence score, and task enjoyment in three different AR scenarios: holograms, AR headset, and an AR headset with notifications of the avatar’s intention to gesture (see Figure 1).


Results

Results suggest that the hologram setup had the fastest response time and highest ratings for sense of co-presence and task enjoyment. Notification tasks slowed response time, but noticeably improved co-presence with the avatar (see Figure 2).

 
 

Publication

Suibi Che-Chuan Weng, Torin Hopkins, Rishi Vanukuru ,Chad Tobin , Amy Banic , Daniel Leithinger ,  Ellen Yi-Luen Do “How Field of View Affects Awareness of an Avatar During a Musical Task in Augmented Reality” Poster 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (Accepted)

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